P2 Astrodroid
Type: Industrial Automaton Astromech Droid Prototype
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 1D
        Space Transports 2D
PERCEPTION 1D
        Search 2D
STRENGTH 2D
TECHNICAL 2D
        Space Transports Repair 5D
Equipped With: Special Abilities:
Strengthened Body: The P2's shell gives it +1D to STR when resisting damage.
Story Factors:
Outdated: The P2 cannot be purchased new anymore, and those encountered are often modified from the above stats.
Move: 4
Size: 2.2 metres
Cost: 2,500 (used)
Capsule: The P2 is an early precursor to the R2 astromech droid. P2s are very similar to R2s, except they are much larger. P2s have very simple minds, and are very subservient. They are awkward, and tend to bump into things.
P2s can only communicate through their video screens or their input jacks.

The R1 Unit
Type: Astromech Droid
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 2D
        Astrogation 4D, Space Transports 3D
PERCEPTION 1D
        Search 3D
STRENGTH 1D
TECHNICAL 2D
        Capital Starship Repair, Space Transports Repair 5D
Equipped With: Special Abilities:
Strengthened Body: The R1's shell gives it +2D to STR when resisting damage.
Story Factors:
Outdated: The R1 is fairly old, yet is available throughout the galaxy second-hand - few brand new ones are available. They are often modified, and are commonly mistaken for Mark II reactor drones.
Move: 2
Size: 2 metres
Cost: 3,000 (used)
Capsule: R1s are large astromech droids designed for use in capital warships or large space transports. They use the body shell of the Mark II reactor droid, and are armoured to withstand radiation. The droids are not very mobile. These droids talk in beeps and whistles, and if given time to develop a personality can become quite recalcitrant.

The R2 Unit: A Galactic Success
Type: Industrial Automaton R2 Astromech Droid
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 2D
        Astrogation 5D, Space Transports 3D, Starfighter Piloting 3D
PERCEPTION 1D
STRENGTH 1D
TECHNICAL 2D
        Computer Programming/Repair4D, Starfighter Repair 5D*
* Astromech droids, if acting in co-pilot capacity, may attempt starship repairs while in flight.
Equipped With: Move: 5
Size: 1 metre
Cost: 4,525
Capsule: The R2 is easily the most successful astromech droid ever manufactured. It has spawned many variants across the galaxy. It can hold up to 10 hyperspace jump coordinates in RAM. This versatile droid has many features including a sensor package, an electro probe and even a 3-year warranty. Of the early droids in the R-series, the R2 is the only one Industrial Automaton still produces on a galactic scale.

The R3 Unit
Type: Industrial Automaton R3 Astromech Droid, Military Issue
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 2D
        Astrogation 4D, Capital Starship Piloting 4D, Space Transports 3D
PERCEPTION 1D
        Search 4D
STRENGTH 1D
TECHNICAL 2D
        Capital starship repair 6D, Capital Starship Weapon Repair 6D, Computer Programming/Repair 5D, Security 5D
Equipped With: Move: 5
Size: 1 metre
Cost: 5,000
Capsule: The R3 served on many Old Republic capital warships, and has seen service on Imperial ships, privateer vessels, and Rebel starships that stock up on stolen Imperial goods. Purchase of the R3 was restricted to government military agencies. Since the rise of the New Republic, Industrial Automaton has begun selling to planetary governments and private fleets. To maintain friendly relations with the New Republic, Industrial Automaton's policy restricts it from knowingly selling to the Empire or known Imperial factions.
The R3 is capable of storing up to five hyperspace jump coordinates in RAM.

The R4 Unit
Type: Industrial Automaton R4 Astromech Droid, Urban Issue
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 2D
        Repulsorlift Operation 4D
PERCEPTION 1D
STRENGTH 1D
TECHNICAL 2D
        Computer Programming/Repair, Repulsorlift Repair 4D, Space Transports Repair 5D
Equipped With: Move: 5
Size: 1 metre
Cost: 3,000
Capsule: The R4 astromech was designed specifically for the young urban crowd, and was marketed as a space transports and repulsorlift maintenance unit. This droid is popular among Rebel and privateer groups, although it can only hold one hyperspace jump coordinate in RAM.

The R5 Unit - The End Of A Series
Type: Industrial Automaton R5 Astromech Droid
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 1D
PERCEPTION 1D
STRENGTH 1D
TECHNICAL 2D
        Computer Programming/Repair4D, Space Transports Repair 4D
Equipped With: Move: 5
Size: 1 metre
Cost: 1,500 (used)
Capsule: The R5 was the cheapest of the R-unit series manufactured by Industrial Automaton. The line was quickly discontinued due to poor quality and poor sales. It was also a failure as a useful astromech droid, as it only held one set of hyperspace coordinates in RAM. R5s can be found throughout the Outer Rim Territories - they break down easily, and are often up for sale.

R6 - A Change In Politics
Type: Industrial Automaton R6 Astromech Droid
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 3D
        Astrogation 5D, Space Transports 4D, Starfighter Piloting 4D
PERCEPTION 2D
        Search 4D
STRENGTH 1D
TECHNICAL 2D
        Computer Programming/Repair 5D, Space Transports Repair 6D, Starfighter Repair 5D*
* Astromech droids, if acting in co-pilot capacity, may attempt starship repairs while in flight.
Equipped With: Move: 5
Size: 1 metre
Cost: 4,000
Capsule: The R6 was the first astromech droid sold by Industrial Automaton after the fall of the Empire. It was built to redeem Industrial Automaton's image after the failure of the R5, and priced to sell in the turbulent economy of the New Republic. Its most impressive feature was the 12-jump memory capacity in RAM. The droid sold very well, until the rise of Grand Admiral Thrawn and the return of the struggle between the Empire and the Republic.

The R7 Unit
Type: Industrial Automaton R7 Astromech Droid
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 3D
        Astrogation 5D, Starfighter Piloting: E-Wing 5D
PERCEPTION 2D
        Search 4D
STRENGTH 1D
TECHNICAL 2D
        Computer Programming/Repair 6D, Starfighter Repair: E-Wing 7D*
* Astromech droids, if acting in co-pilot capacity, may attempt starship repairs while in flight.
Equipped With: Move: 5
Size: 1 metre
Cost: Not for sale
Capsule: The R7 is a dedicated astromech droid designed exclusively for use with the E-Wing starfighter. Civilians cannot legally purchase R7s, and they are somewhat limited in their abilities interfacing with craft other than the FreiTek E-Wing. The R7 can hold 15 jump coordinates in RAM.




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